Entry tags:
OOC: Mask or Menace Application
〈 PLAYER INFO 〉
NAME: Caitie
AGE: 23
JOURNAL:
commandant
IM / EMAIL: IM: mizukarasu
PLURK:
agentmaine
RETURNING: yes, just Agent Maine!
〈 CHARACTER INFO 〉
CHARACTER NAME: Raven
CHARACTER AGE: 35
CANON ORIGIN: Tales of Vesperia
CHRONOLOGY: post-game
CLASS: hero
HOUSING: I'd prefer not to be in Heropa, beyond that anything is fine!
BACKGROUND: Raven was born Damuron Atomais, the youngest son of a noble house in the world of Terca Lumireis. In this world there is a mystical ambient energy called aer. Using an ancient technology called blastia, people can channel aer into magic, called artes. The majority of the land Tales of Vesperia takes place in is part of The Empire, made up of scattered cities protected by barrier blastia. These barriers are necessary because monsters run rampant outside the cities. Thus, existing outside of the empire's protection is very hard, and the only real option is to join one of the guilds. Damuron grew up spoiled with no real responsibilities as the youngest son. Eventually tiring of his troublemaking, his father sends him off to join the Imperial Knights, the protectors of the empire, to fix his attitude. Of course, even as a knight, Damuron continues to carouse and slack off. The sharp class divide within the empire is present even within the knights, and squads like Damuron's, comprised of noble-born citizens, behave as such.
That is, until he meets a female knight named Casey. After several encounters with her, he is inspired to try and become a "true knight," like Casey, who fights to protect all the people of the empire, especially the commoners who need it the most. Casey is forming a special squad of knights, the first one comprised of both noble and common-born knights. She asks Damuron to join as one of her lieutenants and he accepts. Shortly after, war breaks out. In what is later called The Great War, humans struggle to fight against mysterious and normally elusive creatures called Entelexia. Damuron and Casey's squad are among the knights sent to fight these monsters. The campaign was a total defeat. Damuron and Casey attempt to flee, but Casey dies trying to protect Damuron from one of the monsters. Seeing the monster still alive despite her final attack, Damuron attacks in a rage and is killed as well. He bleeds out alone in the sand far away from home.
Later, he wakes up. He finds a foreign object lodged in his chest and tries to tear it out. Before he can, Alexei Dinoia, the Commandant of the Imperial Knights, stops him, explaining that the device is a blastia taking the place of his heart which was destroyed, causing his death. This was Alexei's doing, and he expresses how distraught he is over the massive casualties the campaign left the knights with. Damuron's entire squad is dead. His hometown, Pharihyde, was also attacked, and his family is dead. Alexei asks Damuron to help him rebuild the knights. Damuron says no, because "Damuron Atomais is dead." He falls into a deep depression, having no family or friends left alive. Eventually, Alexei insists that "if Damuron Atomais is dead, then you will simply have to become someone else," and creates a new identity for him. Damuron becomes "Schwann Oltorian," a common-born knights captain and veteran of the Great War. Reluctantly, Damuron accepts this. As Schwann, he orders only to Alexei and often acts where and when Alexei can't for political reasons. Something of a shadowy presence.
On one mission, Schwann is sent to infiltrate Danghrest, the base of operations of the Guild Union. As the guilds are the only real challenger to the Empire's power, they and Knights are often at odds. Schwann is investigating Don Whitehorse, leader of the Guild Union. The Don discovers him, and Schwann is summarily defeated in the ensuing fight. Schwann ends up indebted to the Don, and creates the new identity of "Raven" to work for the Don's guild, Altosk. Though he intended it to be temporary, the identity he crafts as Raven suits him, and it becomes more permanent alongside still being "Schwann Oltorain" for Alexei.
Ten years later, Raven is the right hands man of Don Whitehorse. Meanwhile, unbeknownst to anyone but Schwann, Alexei Dinoia has deteriorated mentally, torn apart by the stress of his high ambitions of reforming the knights being blocked by the bureaucracy of the Empire. Cue the start of the game (YES, FOUR PARAGRAPHS IN AND WE ARE ONLY GETTING TO THE START OF THE ACTUAL GAME.) Both Raven AND Schwann do some spying on Yuri and friends (those are our main players) before actually joining their ragtag little group as Raven, on orders from the Don to keep an eye on them. At the same time he is relaying information to Alexei, and when the heroine Estelle is revealed to have PLOT RELEVANT MAGIC POWERS, he orders Schwann to kidnap him so he can use these powers for his schemes. Though Raven has grown fond of his new friends through the course of their travels, he betrays them and follows Alexei's orders.
Discovering Alexei's plan, the party chase him down to rescue Estelle, but Schwann stands in their way and his dual identity is revealed. Though he fights them so that Alexei can escape, when the building begins to collapse, he aids in their escape, deciding that he doesn't mind giving up his miserable life for his new friends. Of course, again, he's not allowed to die. Though the building collapses on him, he is soon dug out of the rubble by the fervently dedicated soldiers serving under him. Regardless, he marks this as the "death" of Schwann and resolves to help stop Alexei. Despite his betrayal, the party accepts him back after all giving him a good punch for it. Raven's story arc mainly ends with the death of Alexei, after his plan accidentally allows a cataclysmic world-eating tentacle horror back into the world. But Raven gets his personal closure, and earlier gets vengeance for the Don who was killed earlier in the story. Raven accompanies the party for the remainder of the game and acts as an advisor to the Don's grandson and heir, Harry. In the resolution of the game, all the aer in the world is used to defeat aformentioned tentacle horror, to be replaced by mana which is basically the same without all the problems posed by aer. Except all the blastia don't work now. (Aside from Raven's because it's powered by his own life force instead of aer, supposedly.) BUT IT'S OK because at least the apocalypse was averted.
Here is also his wiki page if this was too meandering, I forgot if we were allowed to link for this so I wrote it out anyway.
PERSONALITY: Like onions and certain green ogres, Raven has a lot of layers. Unsurprising, seeing as he has been three entirely different people throughout his life. Schwann and Raven are both personas he at least partially created for himself, so there is some level of artificiality to them both, but Raven is marginally closer to who Damuron was before life came along and said "SURPRISE MOTHERFUCKER" and dumped 10 tons of karmic bullshit on his head. In any case, he's just Raven now, which simplifies things, thank god.
The first impression Raven gives off is not overwhelmingly positive, and is perfectly summarized by Karol as "really fishy." Given that Our Protagonist Yuri first meets him in jail, not terribly surprising. Raven is an immediately suspicious character, furtive and with often vague, conflicting, or unexplained motives for his actions. When the party encounters him in Keiv Moc, his first reason for being there is that he's just out for a walk and several minutes later claims he's "on a journey of self-discovery." When questioned on this, he feigns being forgetful. In general, Raven often plays on various traits of being old, such as complaining about how his bones hurt and "kids these days with their newfangled gizmos and whatsamahoosits." His complaints would be more believable if not for the fact that Raven is middle aged at best, and is also incredibly agile. He can do a flip. You're fine Raven. Along with this, he continues his comically eccentric routine by being a little fresh with the ladies, often flirting with Judith and sometimes Estelle, and teasing the easily angered Rita. He rarely seems to take anything seriously, to the aggravation of most everyone forced to deal with him on a regular basis.
Still, despite all his sketchiness, Raven is an incredibly upbeat and positive person. He's often smiling, and has a knack for getting other people's spirits up one way or another when need be. When he wants to be, he can be quite charming, and much to Yuri and company's immense surprise, is quite popular with many of the women in Dahngrest. Even as Schwann, his kind and supportive nature shows, in the fierce loyalty the knights under his command show to him. Raven himself is not a leader, but he fits perfectly as the Don's right hand. He's a jack of all trades, and does whatever needs to be done to keep everything running smoothly. This is why the Don trusts him so implicitly, he's reliable and talented, despite all his eccentricities. Past all his goofiness, as he grows to care about them, he honestly wants to see these kids suceed and does what he can in his own way to support them. He has a bit of a parental streak in him, seen in both his treatment of the younger party members, particularly Karol, and again the Don's grandson Harry. He looks out for them and supports them in little ways, and one of Karol's lines during the fight with Schwann suggests he might have seen Raven as a surrogate father of sorts. As someone who made a lot of mistakes himself, Raven tries to keep these kids on the right track, without setting out strict expectations for them the way his own father did.
Of course, everything about Raven's charmingly offbeat personality was originally a complete fabrication. As Schwann, he was stoic, commanding, and above all, miserable. The change from being Damuron after his death was marginal, and so he couldn't find any happiness in it, especially as Alexei spiraled further downwards into madness. Schwann was hailed as a great knight and revered by many, but he was a generally humorless and had no ambitions or desires, only orders to follow. When he created "Raven" as an identity within the guilds, he fed off of the energy around him, the friendliness of the other members and the rough kindness of the Don. Raven was ultimately a product of the environment, and being so completely separated from the institution tied to all of his bad memories, he was able to function more normally as a person again. Still, Raven was an act. For a while. Over the course of ten years, it's not unsurprising that it became less a facade and more who he is now as a person.
Of course, Schwann is "dead" now. But some of him remains and since then has bled into Raven's personality somewhat. Following that symbolic death, Raven no longer had anything to hide. The party knew his secrets and were willing to let him work to put it all behind him. He becomes a bit more prone to honest expressions of his thoughts, and can be serious when the situation calls for it. He's more fully actualized as a person once he can fully say that he is just Raven and no one else, and it's liberating. Once he buries the past with Alexei gone, he can truly move forward, if perhaps slowly. After all, it took him ten years to get to this point. But he's finally found his reason to do so, his will to survive, which is more than Schwann ever had. He sees the future in Yuri, Karol, Rita, and everyone else, and wants to push them towards it, instead of always looking back on the past.
POWER:
-Blastia Heart/Artes (canon): PRETTY NECESSARY seeing as it keeps him alive. It is also his personal blastia, and functions as all others do in allowing him to cast artes, the full list of which are here. If he has to be limited to a certain number of artes, just let me know! Since MoM is not a JRPG, instead of expending TP, using artes will simply drain his stamina, leaving him fatigued if he uses too many, with more powerful artes leaving him more tired. Additionally, high level artes like his Mystic Artes put a significant strain on his heart. For logistics, I'll still use TP numbers and set Raven's initial allowance per day at 40 with a potential for raising it. Burst/Mystic Artes he can use once a day but it takes two days to recover.
-Flower magic (non-canon): As Raven has a relatively strong association with flowers. The ability to manipulate and spontaneously generate flowers (but not other plants).
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Raven pauses a moment to make sure he's turned the phone on correctly, and it's recording like it's supposed to.]
Alright, assuming I've done this properly, I've gotta question for those of ya who've been here a while. Particularly the ones who're like me and were exactly use to the level of technology people just take for granted here.
[There's a slight twang in his voice, a vague ambiguous accent. It's an older man, though certainly not that old.]
Now, don't get me wrong, I'm not some sorta uneducated idiot. We've got electricity and all of that. But if you wanna talk to someone you gotta do it in person. So my question is, in all this nonsense what's worth learnin' how to use? I don't need to be messing around with gizmos that're more trouble than they're worth is all.
LOGS POST (PROSE) SAMPLE:
There's hints of fall in the air at this time of year, even if it's still unseasonably warm. Of course, that's just all the more reason to enjoy the sun while it's still up there shining, right? That's how Raven sees it, anyway. For now, he's set up camp in a cafe downtown with a newspaper and a small stack of library books. As much as he generally cultivates an air of lazy indifference, after specializing in reconnaissance and general information gathering for so many years, it's become almost habit. He keeps hearing words like "communism," "russia," and "cold war" being thrown around and he doesn't know any of them. If there's a war on the horizon he'd like to at least know what the hell it was happening for this time.
That said, his dedication to his independent study is more in line with his reputation. He seems to be spending just as much time people watching as he is with his nose in a book. Particularly the ladies, and he actually starts up pulling flowers out of nowhere and offering them to any pretty girls who make the mistake of walking right by his table. Of course he gets ignored by some, but he definitely charms a few local women who are probably fans of imports.
"Oh are you a new import?" one young woman stops to ask, glancing as his reading material, "It looks like you're doing some research." She adjusts her hold on the books in her grasp and reaches up to tuck the flower behind her ear. Her long dark hair is painfully familiar but Raven keeps that to himself.
Instead he just smiles, "that's right. Figure if I'm gonna be defending this country I aughta know the situation we're in first, y'know?" He rests his chin on one hand, leaning over his table towards the woman, all his charm turned on full blast, "you look like a smart woman. Maybe you could help old Raven study sometime?"
She blushes a little, "maybe. I have to go to class, but will you be here tomorrow?"
"I'll be here as long as the weather's good, darlin'. You run along now." He sends her off with a grin. Minutes later he's at it again, grabbing a purple hibiscus from nothing and holding it out to his target in one fluid motion. "A pretty flower for the pretty lady?" he asks with a lazy smile on his face.
FINAL NOTES: The only things I'd like him to bring in are the knife that he keeps in his belt, and Divine Cannon, a transforming sword/bow that once belonged to Casey. It is obtainable in a sidequest and is considered Raven's signature weapon. Iirc the knife belonged to one of his fellow lieutenants in Casey's squad so it is also a sentimental object.
NAME: Caitie
AGE: 23
JOURNAL:
IM / EMAIL: IM: mizukarasu
PLURK:
RETURNING: yes, just Agent Maine!
〈 CHARACTER INFO 〉
CHARACTER NAME: Raven
CHARACTER AGE: 35
CANON ORIGIN: Tales of Vesperia
CHRONOLOGY: post-game
CLASS: hero
HOUSING: I'd prefer not to be in Heropa, beyond that anything is fine!
BACKGROUND: Raven was born Damuron Atomais, the youngest son of a noble house in the world of Terca Lumireis. In this world there is a mystical ambient energy called aer. Using an ancient technology called blastia, people can channel aer into magic, called artes. The majority of the land Tales of Vesperia takes place in is part of The Empire, made up of scattered cities protected by barrier blastia. These barriers are necessary because monsters run rampant outside the cities. Thus, existing outside of the empire's protection is very hard, and the only real option is to join one of the guilds. Damuron grew up spoiled with no real responsibilities as the youngest son. Eventually tiring of his troublemaking, his father sends him off to join the Imperial Knights, the protectors of the empire, to fix his attitude. Of course, even as a knight, Damuron continues to carouse and slack off. The sharp class divide within the empire is present even within the knights, and squads like Damuron's, comprised of noble-born citizens, behave as such.
That is, until he meets a female knight named Casey. After several encounters with her, he is inspired to try and become a "true knight," like Casey, who fights to protect all the people of the empire, especially the commoners who need it the most. Casey is forming a special squad of knights, the first one comprised of both noble and common-born knights. She asks Damuron to join as one of her lieutenants and he accepts. Shortly after, war breaks out. In what is later called The Great War, humans struggle to fight against mysterious and normally elusive creatures called Entelexia. Damuron and Casey's squad are among the knights sent to fight these monsters. The campaign was a total defeat. Damuron and Casey attempt to flee, but Casey dies trying to protect Damuron from one of the monsters. Seeing the monster still alive despite her final attack, Damuron attacks in a rage and is killed as well. He bleeds out alone in the sand far away from home.
Later, he wakes up. He finds a foreign object lodged in his chest and tries to tear it out. Before he can, Alexei Dinoia, the Commandant of the Imperial Knights, stops him, explaining that the device is a blastia taking the place of his heart which was destroyed, causing his death. This was Alexei's doing, and he expresses how distraught he is over the massive casualties the campaign left the knights with. Damuron's entire squad is dead. His hometown, Pharihyde, was also attacked, and his family is dead. Alexei asks Damuron to help him rebuild the knights. Damuron says no, because "Damuron Atomais is dead." He falls into a deep depression, having no family or friends left alive. Eventually, Alexei insists that "if Damuron Atomais is dead, then you will simply have to become someone else," and creates a new identity for him. Damuron becomes "Schwann Oltorian," a common-born knights captain and veteran of the Great War. Reluctantly, Damuron accepts this. As Schwann, he orders only to Alexei and often acts where and when Alexei can't for political reasons. Something of a shadowy presence.
On one mission, Schwann is sent to infiltrate Danghrest, the base of operations of the Guild Union. As the guilds are the only real challenger to the Empire's power, they and Knights are often at odds. Schwann is investigating Don Whitehorse, leader of the Guild Union. The Don discovers him, and Schwann is summarily defeated in the ensuing fight. Schwann ends up indebted to the Don, and creates the new identity of "Raven" to work for the Don's guild, Altosk. Though he intended it to be temporary, the identity he crafts as Raven suits him, and it becomes more permanent alongside still being "Schwann Oltorain" for Alexei.
Ten years later, Raven is the right hands man of Don Whitehorse. Meanwhile, unbeknownst to anyone but Schwann, Alexei Dinoia has deteriorated mentally, torn apart by the stress of his high ambitions of reforming the knights being blocked by the bureaucracy of the Empire. Cue the start of the game (YES, FOUR PARAGRAPHS IN AND WE ARE ONLY GETTING TO THE START OF THE ACTUAL GAME.) Both Raven AND Schwann do some spying on Yuri and friends (those are our main players) before actually joining their ragtag little group as Raven, on orders from the Don to keep an eye on them. At the same time he is relaying information to Alexei, and when the heroine Estelle is revealed to have PLOT RELEVANT MAGIC POWERS, he orders Schwann to kidnap him so he can use these powers for his schemes. Though Raven has grown fond of his new friends through the course of their travels, he betrays them and follows Alexei's orders.
Discovering Alexei's plan, the party chase him down to rescue Estelle, but Schwann stands in their way and his dual identity is revealed. Though he fights them so that Alexei can escape, when the building begins to collapse, he aids in their escape, deciding that he doesn't mind giving up his miserable life for his new friends. Of course, again, he's not allowed to die. Though the building collapses on him, he is soon dug out of the rubble by the fervently dedicated soldiers serving under him. Regardless, he marks this as the "death" of Schwann and resolves to help stop Alexei. Despite his betrayal, the party accepts him back after all giving him a good punch for it. Raven's story arc mainly ends with the death of Alexei, after his plan accidentally allows a cataclysmic world-eating tentacle horror back into the world. But Raven gets his personal closure, and earlier gets vengeance for the Don who was killed earlier in the story. Raven accompanies the party for the remainder of the game and acts as an advisor to the Don's grandson and heir, Harry. In the resolution of the game, all the aer in the world is used to defeat aformentioned tentacle horror, to be replaced by mana which is basically the same without all the problems posed by aer. Except all the blastia don't work now. (Aside from Raven's because it's powered by his own life force instead of aer, supposedly.) BUT IT'S OK because at least the apocalypse was averted.
Here is also his wiki page if this was too meandering, I forgot if we were allowed to link for this so I wrote it out anyway.
PERSONALITY: Like onions and certain green ogres, Raven has a lot of layers. Unsurprising, seeing as he has been three entirely different people throughout his life. Schwann and Raven are both personas he at least partially created for himself, so there is some level of artificiality to them both, but Raven is marginally closer to who Damuron was before life came along and said "SURPRISE MOTHERFUCKER" and dumped 10 tons of karmic bullshit on his head. In any case, he's just Raven now, which simplifies things, thank god.
The first impression Raven gives off is not overwhelmingly positive, and is perfectly summarized by Karol as "really fishy." Given that Our Protagonist Yuri first meets him in jail, not terribly surprising. Raven is an immediately suspicious character, furtive and with often vague, conflicting, or unexplained motives for his actions. When the party encounters him in Keiv Moc, his first reason for being there is that he's just out for a walk and several minutes later claims he's "on a journey of self-discovery." When questioned on this, he feigns being forgetful. In general, Raven often plays on various traits of being old, such as complaining about how his bones hurt and "kids these days with their newfangled gizmos and whatsamahoosits." His complaints would be more believable if not for the fact that Raven is middle aged at best, and is also incredibly agile. He can do a flip. You're fine Raven. Along with this, he continues his comically eccentric routine by being a little fresh with the ladies, often flirting with Judith and sometimes Estelle, and teasing the easily angered Rita. He rarely seems to take anything seriously, to the aggravation of most everyone forced to deal with him on a regular basis.
Still, despite all his sketchiness, Raven is an incredibly upbeat and positive person. He's often smiling, and has a knack for getting other people's spirits up one way or another when need be. When he wants to be, he can be quite charming, and much to Yuri and company's immense surprise, is quite popular with many of the women in Dahngrest. Even as Schwann, his kind and supportive nature shows, in the fierce loyalty the knights under his command show to him. Raven himself is not a leader, but he fits perfectly as the Don's right hand. He's a jack of all trades, and does whatever needs to be done to keep everything running smoothly. This is why the Don trusts him so implicitly, he's reliable and talented, despite all his eccentricities. Past all his goofiness, as he grows to care about them, he honestly wants to see these kids suceed and does what he can in his own way to support them. He has a bit of a parental streak in him, seen in both his treatment of the younger party members, particularly Karol, and again the Don's grandson Harry. He looks out for them and supports them in little ways, and one of Karol's lines during the fight with Schwann suggests he might have seen Raven as a surrogate father of sorts. As someone who made a lot of mistakes himself, Raven tries to keep these kids on the right track, without setting out strict expectations for them the way his own father did.
Of course, everything about Raven's charmingly offbeat personality was originally a complete fabrication. As Schwann, he was stoic, commanding, and above all, miserable. The change from being Damuron after his death was marginal, and so he couldn't find any happiness in it, especially as Alexei spiraled further downwards into madness. Schwann was hailed as a great knight and revered by many, but he was a generally humorless and had no ambitions or desires, only orders to follow. When he created "Raven" as an identity within the guilds, he fed off of the energy around him, the friendliness of the other members and the rough kindness of the Don. Raven was ultimately a product of the environment, and being so completely separated from the institution tied to all of his bad memories, he was able to function more normally as a person again. Still, Raven was an act. For a while. Over the course of ten years, it's not unsurprising that it became less a facade and more who he is now as a person.
Of course, Schwann is "dead" now. But some of him remains and since then has bled into Raven's personality somewhat. Following that symbolic death, Raven no longer had anything to hide. The party knew his secrets and were willing to let him work to put it all behind him. He becomes a bit more prone to honest expressions of his thoughts, and can be serious when the situation calls for it. He's more fully actualized as a person once he can fully say that he is just Raven and no one else, and it's liberating. Once he buries the past with Alexei gone, he can truly move forward, if perhaps slowly. After all, it took him ten years to get to this point. But he's finally found his reason to do so, his will to survive, which is more than Schwann ever had. He sees the future in Yuri, Karol, Rita, and everyone else, and wants to push them towards it, instead of always looking back on the past.
POWER:
-Blastia Heart/Artes (canon): PRETTY NECESSARY seeing as it keeps him alive. It is also his personal blastia, and functions as all others do in allowing him to cast artes, the full list of which are here. If he has to be limited to a certain number of artes, just let me know! Since MoM is not a JRPG, instead of expending TP, using artes will simply drain his stamina, leaving him fatigued if he uses too many, with more powerful artes leaving him more tired. Additionally, high level artes like his Mystic Artes put a significant strain on his heart. For logistics, I'll still use TP numbers and set Raven's initial allowance per day at 40 with a potential for raising it. Burst/Mystic Artes he can use once a day but it takes two days to recover.
-Flower magic (non-canon): As Raven has a relatively strong association with flowers. The ability to manipulate and spontaneously generate flowers (but not other plants).
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Raven pauses a moment to make sure he's turned the phone on correctly, and it's recording like it's supposed to.]
Alright, assuming I've done this properly, I've gotta question for those of ya who've been here a while. Particularly the ones who're like me and were exactly use to the level of technology people just take for granted here.
[There's a slight twang in his voice, a vague ambiguous accent. It's an older man, though certainly not that old.]
Now, don't get me wrong, I'm not some sorta uneducated idiot. We've got electricity and all of that. But if you wanna talk to someone you gotta do it in person. So my question is, in all this nonsense what's worth learnin' how to use? I don't need to be messing around with gizmos that're more trouble than they're worth is all.
LOGS POST (PROSE) SAMPLE:
There's hints of fall in the air at this time of year, even if it's still unseasonably warm. Of course, that's just all the more reason to enjoy the sun while it's still up there shining, right? That's how Raven sees it, anyway. For now, he's set up camp in a cafe downtown with a newspaper and a small stack of library books. As much as he generally cultivates an air of lazy indifference, after specializing in reconnaissance and general information gathering for so many years, it's become almost habit. He keeps hearing words like "communism," "russia," and "cold war" being thrown around and he doesn't know any of them. If there's a war on the horizon he'd like to at least know what the hell it was happening for this time.
That said, his dedication to his independent study is more in line with his reputation. He seems to be spending just as much time people watching as he is with his nose in a book. Particularly the ladies, and he actually starts up pulling flowers out of nowhere and offering them to any pretty girls who make the mistake of walking right by his table. Of course he gets ignored by some, but he definitely charms a few local women who are probably fans of imports.
"Oh are you a new import?" one young woman stops to ask, glancing as his reading material, "It looks like you're doing some research." She adjusts her hold on the books in her grasp and reaches up to tuck the flower behind her ear. Her long dark hair is painfully familiar but Raven keeps that to himself.
Instead he just smiles, "that's right. Figure if I'm gonna be defending this country I aughta know the situation we're in first, y'know?" He rests his chin on one hand, leaning over his table towards the woman, all his charm turned on full blast, "you look like a smart woman. Maybe you could help old Raven study sometime?"
She blushes a little, "maybe. I have to go to class, but will you be here tomorrow?"
"I'll be here as long as the weather's good, darlin'. You run along now." He sends her off with a grin. Minutes later he's at it again, grabbing a purple hibiscus from nothing and holding it out to his target in one fluid motion. "A pretty flower for the pretty lady?" he asks with a lazy smile on his face.
FINAL NOTES: The only things I'd like him to bring in are the knife that he keeps in his belt, and Divine Cannon, a transforming sword/bow that once belonged to Casey. It is obtainable in a sidequest and is considered Raven's signature weapon. Iirc the knife belonged to one of his fellow lieutenants in Casey's squad so it is also a sentimental object.
